Assignment - Infographics - 007

Assignment - Infographics - 007

These instructions serve as general guidelines. Adapt them as needed to suit the specific requirements of the task or creative vision. Avoid following them rigidly without considering the context.

A Student’s Daily Routine

Objective

Transform the provided data into a visually engaging and informative infographic.

Instructions

  1. Review the Data: Carefully analyze the information given below. Understand its structure and how the various elements relate to each other.
  2. Select a Tool: Choose a digital tool that suits your design needs. Popular options include Draw.io and Canva, but feel free to use any platform you are comfortable with.
  3. Design Your Infographics: Based on the data, your infographic should take the form of a Markov Process.

Nodes (States)

  1. Home (Morning) - Represented by a small house or a bed, indicating the start of the day.
  2. Commute - Illustrated by a bus or a bicycle, showing the transition from home to school.
  3. Class - A book or a classroom chalkboard, representing time spent in educational activities.
  4. Recess - A playground or a snack, symbolizing break time.
  5. Study Hall/Library - A stack of books or a library silhouette, indicating focused study time.
  6. Extracurricular Activities - A soccer ball or a musical note, representing after-school activities.
  7. Commute Home - Similar to the morning commute but perhaps with a setting sun to indicate the evening.
  8. Home (Evening) - A dinner plate or a family silhouette, symbolizing return to home and family time.
  9. Homework Time - A desk with a lamp, indicating a time for homework and preparation for the next day.
  10. Leisure/Free Time - A TV or a video game controller, representing relaxation time.
  11. Bedtime - A moon or a bed, indicating the end of the day and time to sleep.

Edges (Transitions) and Possible Weights

  • Home (Morning) to Commute: 0.9 (Assuming most students will leave for school, but a small chance of staying home, e.g., due to illness)
  • Commute to Class: 0.95 (High likelihood of going to class after arriving at school)
  • Class to Recess: 0.8 (Most of the time, students will have a break, but sometimes classes might extend)
  • Recess to Class: 0.7 (Returning to class, but there might be special events or assemblies occasionally)
  • Class to Study Hall/Library: 0.6 (Depends on the student’s schedule; some might have more classes, others might have study periods)
  • Study Hall/Library to Extracurricular Activities: 0.5 (Students might engage in activities or go straight home)
  • Extracurricular Activities to Commute Home: 0.8 (After activities, most students will commute home)
  • Commute Home to Home (Evening): 0.9 (Likely to arrive home, small chance of going elsewhere)
  • Home (Evening) to Homework Time: 0.7 (Assuming students will do homework, but there’s a chance they might skip)
  • Homework Time to Leisure/Free Time: 0.8 (After homework, students are likely to take some leisure time)
  • Leisure/Free Time to Bedtime: 0.9 (High likelihood of going to bed after some relaxation)
  • Bedtime to Home (Morning): 0.95 (Indicating the cycle restarts the next day)
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