How Technology Changes Instruction
How Technology Changes Instruction
Technology does more than add a screen to a lesson. It changes what students feel about their work, how long that work takes, and what the teacher is there to do. This chapter walks through the effects technology has on learning, the shifts it forces in time and roles, the strengths of technology-enabled teaching, real programs that put those ideas to work, and the models schools use to start, from gamification to the flipped classroom and the goal behind Bloom’s Two Sigma.
Authentic work, stepwise challenge, instant feedback, and more effort on task.
Longer work blocks, new student roles, collaboration, and the coaching teacher.
Engagement, personalized learning, equal access, and lessons rebuilt as games.
Game-based math, video lessons you can rewind, and self-paced study.
Content home, practice in class, and the case for one-to-one attention at scale.
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Last updated on • Talha